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Red Sea Run: Lane / Clear / Wave
Example practice round

Red Sea Run

An eight-step lane puzzle inspired by the sea crossing in Exodus 14.

The whole eight-row course is visible. Choose a clear lane (○) on the next row; stay or move one lane. Look ahead at each fork: a clear lane now may lead to a dead end later. Waves (≈) count as misses. Three misses end the round; no timer.

Exodus 14:21–22, 29 describes a crossing on dry ground. Running, lanes, waves as obstacles, and points are game inventions.

A perfect first daily crossing earns the badge. Practice rounds do not qualify.

Exodus 14:21–22, 29

Sea Wayfinder: A perfect first daily crossing earns the badge. Practice rounds do not qualify.

Daily · Practice · Score